class BossItem extends Actor;

var int cost;
var int type;

enum potionTypes
{
   CO_potion,
   CO_ether,
   CO_antidote,
   CO_vacine,
   CO_bandage,
   CO_tranq,
   CO_antimute
};

enum gearTypes
{
   EQ_helmet,
   EQ_armor,
   EQ_weapon,
   EQ_subWeapon,
   EQ_boots,
   EQ_gloves,
   EQ_accessory
};

function int getCost()
{
   return cost;
}

function int getType()
{
   return type;
}

function setType(int itemType)
{
   type = itemType;
}

function int getpower()
{
}
